Critical Point: Incursion (former known as Tactical Assault) (2011)

    About the Game:
    CP:I (Critical Point: Incursion and former known as Tactical Assault) is a full game based on Unreal Development Kit technology that will focus on combining tactical gameplay with arcade style and speed; while utilizing the immense power of the UT3 Engine. The gameplay will be based on squad based team play like top first person shooters such as COD4, Counter Strike and TO:AoT, while still capturing the one man army feel of a Rambo Film! It will pit the Strike Force against Mercenaries in intense round based objectives and stunning scenarios. CP:I offers a wide variety of modern weaponry and beautifully rendered maps. We are hard at work producing new maps that give the right feel for the game, they will reward team play while still allowing opportunities for individuals to shine and capture their glory. If you love action-packed first person shooters with great community involvement, then stay tuned.

    My responsibilities:
    I was part of the environment team and i created props and assets for the levels. Most of the stuff i have done is coverd by a NDA, so i cant show much at the moment.

    [AI]

    Here a short video to give a overview of what we are creating: